Lead Character Artist & Blendshape Specialist /

Deck Nine Entertainment

09/2016 – 03/2024 Westminster, CO (remote)

Blendshape Specialist: defined pipeline in coordination with Animation and created all facial blendshapes for Life is Strange: True Colors (four BAFTA nominations and Peabody winner), 3D Character asset creation and mentoring, coordinated dependencies among other teams, and formulated overall goals, new software research and implementation, enhanced the visual quality of a widely popular and immersive IP


Senior Artist / Dire Wolf Digital

10/2015 – 9/2016 Denver, CO

Created 3D characters, card illustrations, UI and other game element mocks/final art for a variety of game titles, learned details of the Unity UI pipeline to help support release needs


Senior Artist / Cryptic Studios

7/2012 – 9/2015 Los Gatos, CA

Created characters, clothing, accessories, and creatures for Neverwinter and Star Trek Online, matched the look and workflow of existing pipeline while finding ways to streamline and collaborate to improve, timely assets on deadlines of a live MMO


Senior Artist / 38 Studios, LLC.

8/2011 – 5/2012 Providence, RI

Versatile member of the Character team on a stylized fantasy MMO, worked to improve efficiencies and maintain high visual standards, mentored junior team members, focused on collaboration and pipeline improvements, able to immediately match the established style


Senior Artist / Sony Online Entertainment

7/2010 – 5/2011 Denver, CO

Sole Character Artist on staff, creating in house models and outsource asset polish, refined outsourced and off-site Artist pipelines while maintaining a high output, trained and assisted off-site Artists on our process via Skype, phone and email, close collaboration with Animation, created high quality 2D art for Legends of Norrath TCG and Star Wars Galaxies TCG


Senior Artist / Sony Online Entertainment

2005 – 2010 Bellevue, WA

Worked on the many iterations of The Agency characters and style while mentoring up to four people at one time, first six months as the only Character Artist on proof of concept for The Agency, helped to create a clothing refitting system and head creation system, saving the studio time and money, created full set of facial animation blendshapes, created assets used for advertising, worked with Animation to highly refine the deformation of the characters


Senior Artist / Sony Online Entertainment

2002 – 2005 San Diego, CA

Working closely with Design, created many of the player races and NPCs for EverQuest II, including taking an idea from concept to full animation in game (created the Ratonga, the Kerrans, the Trolls and the Iksar female), created concepts, models, textures, rigging and animation for Nagafen the Dragon and the bear in addition to creating many other creatures


Artist / Jaleco (formerly VR1)

2000 – 2002 Boulder, CO

Threw caution to the wind, crafting an abundance of concept, character, and environment art for what was shaping up to be the eighth wonder of the gaming world, "Lost Continents" (that is, until fate decided to pull the plug).