3D Work

Here you will find a collection of some of the 3D work I have done since the year 2000. I am a passionate, self driven and motivated individual who always works diligently to bring vision to reality in whatever project I am asked to create.

I love making and playing games, and have been working in this industry for over 20 years. I am very good at being consistent with other artists previously established work and coming up with new directions. I believe there are several good solutions to make things look compelling, and the best answer chosen is not always my opinion.

I use primarily Maya these days, but I have working proficiency with 3dsMax, Modo, 3Dcoat, Zbrush, Adobe Sd, Sp, Ps, Ae, Character Creator 4, Topogun, Unreal, Unity, Xnormal, Faceform (3DWrap), and I am in progress learning to use Blender.

I have spent the last several years with a special focus on the mechanics of blend shapes for facial performance. I have also done a large volume of creating and balancing character assets in the PBR workflow.

I have been investigating many of the options becoming available with AI with a focus on how it can help artists get amazing results faster than traditional approaches allow.

Unless otherwise listed, all work is hand done.